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Igromania 2000 December
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UnrealFortress
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Unreal Fortress Public Release 1 (Build 199 full).umod
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2000-11-20
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343,709 lines
[Setup]
Product=Unreal Fortress Public Release 1 (Build 199 Full)
Version=199
Archive=Unreal Fortress Public Release 1 (Build 199 full).umod
SrcPath=.
MasterPath=..
Requires=UnrealTournament432Requirement
Group=SetupGroup
Group=umodINIGroup
Group=System FilesGroup
Group=MapsGroup
Group=TexturesGroup
Group=DocumentationGroup
Group=umodIncludeFilesGroup
[UnrealTournament432Requirement]
Product=UnrealTournament
Version=432
[SetupGroup]
Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=1884,Flags=3)
Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=671,Flags=3)
[umodINIGroup]
AddIni=UnrealTournament.ini,Engine.GameEngine.ServerPackages=UnrealFortress
AddIni=UnrealTournament.ini,Engine.GameEngine.ServerPackages=UnrealFortressSkins
[System FilesGroup]
File=(Src=System\UnrealFortress.u,Size=30725674)
File=(Src=System\UnrealFortress.int,Size=392)
File=(Src=System\Ranger.ini,Size=2347)
File=(Src=System\Arsonist.ini,Size=2331)
File=(Src=System\Common.ini,Size=2732)
File=(Src=System\Demolitionist.ini,Size=2569)
File=(Src=System\FieldMedic.ini,Size=2333)
File=(Src=System\HeavyGunner.ini,Size=2361)
File=(Src=System\Marksman.ini,Size=2409)
File=(Src=System\Armourer.ini,Size=2818)
File=(Src=System\Saboteur.ini,Size=2933)
File=(Src=System\Commando.ini,Size=2331)
[MapsGroup]
File=(Src=Maps\UNF-Rock-is-Dead.unr,Size=3558217)
File=(Src=Maps\UNF-TheWell.unr,Size=2859616)
File=(Src=Maps\UNF-Spritzer.unr,Size=4181984)
File=(Src=Maps\UNF-Cliffside.unr,Size=3585184)
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File=(Src=Textures\UNF-MadMonkTextures.utx,Size=1242470)
File=(Src=Textures\UNF-NeoAxdTextures.utx,Size=622330)
[DocumentationGroup]
File=(Src="UnrealFortress\Unreal Fortress End User License Agreement.txt",Size=1110)
File=(Src="UnrealFortress\UnF Patch Build 199.txt",Size=2487)
[umodIncludeFilesGroup]
File=(Src=System\ReleaseNotes.htm,Size=27198)
[Setup]
LocalProduct=Unreal Fortress Public Release 1 (Build 199 Full)
ReadMe=UnrealFortress\Unreal Fortress End User License Agreement.txt
SetupWindowTitle=Unreal Fortress Public Release 1 (Build 199 Full)
AutoplayWindowTitle=Unreal Fortress Public Release 1 (Build 199 Full) Options
ProductURL=http://www.unrealfortress.com
VersionURL=http://www.unrealfortress.com
Developer=Unreal Fortress Team
DeveloperURL=http://www.unrealfortress.com
[UnrealTournament432Requirement]
LocalProduct=UnrealTournament
ProductURL=http://www.unrealtournament.com/
VersionURL=http://unreal.epicgames.com/
Developer=Epic Games, Inc.
DeveloperURL=http://www.epicgames.com/
┴â*₧E @ ú ¥P╙ \,╙u?Ω╪D,Mª3╧VΦÜ ú None InternalTime Color RealKeyName UnrealFortress Core UClamp VBits UBits USize Palette VSize VClamp System Engine MipZero ClientMessage MaxColor Game_Player bMasked ClassMax Botpack MenuOption WAV Game_Bot Mesh TakeDamage BeginState Fire All Timer Tick FindInventoryType MaxAmmos AltFire
DeadBloke PostBeginPlay CollisionRadius CollisionHeight AnimEnd SameTeamAs Vector UWindow
DrawScale SkinName FaceName Idle ClientFire MyDamageType Created FireEffect RemoteRole ClientAltFire
Destroyed Weapon LifeSpan GetHumanName ClientPlaySound Begin BroadcastLocalizedMessage Damage GiveTo PlayIdleAnim SpriteAnim GetBigFont AliasNames
LabelList SwitchToBestWeapon ItemName Select Close PlayerClass Bot PlayerClassRespawnName
Explosion PickupMessage RemoveAmmo PlayFiring GetKeys Activate SetKeys Attack ProcessTraceHit GetBindNames Grenade AmmoName Physics FireOffset Reload NormalFire AmmoAmount DrawType addGun ButtonOffTexture MaxAmmo ButtonOverTexture Explode Defend ExplodeGrenade DrawTwoColorID HitWall
FireSound EndState
TraceFire Still PlayUnwind MuzzleFlashVariations MomentumTransfer
TraceShot bProjTarget bUnlit HideWindow PlayerViewOffset GetRepInfoFromPRI Shoot bCollideWorld LightRadius LightEffect
ShakeView LightBrightness speed GiveAmmo AwardCategory ChangeTeam DropDisguise Down AddAmmo PlayReload bNetTemporary Finish GetAmmoAmount
Reloading
MakeBinds LODSet Fix
Activated
LightType PlayRecoil misc_sentryframe PickupViewMesh ThirdPersonMesh PlayerPawn bCollideActors PlayerViewMesh Landed WingIn MaxSpeed PlayAltFiring SetNextPlayerClass SoundVolume GetStubClass throwit
TeamColor
removeGun AutoSwitchPriority FinishFiring misc_dispenser RateSelf ClientReload SoundRadius PlayerTick
AdjustAim Carcass LightHue ClientFiring Touch DeathMessage Maps
bNoSmooth Rotator PlayerClassBinds
ClassName
MaxHealth SSprites PlayerClassNames MeshType SetButtonTextures AddPage Sabotage
AltFiring DefaultAirSpeed ClassID SendHome WeaponCount Other GrenadeCount Position
MaxArmour nMenuOptions DefaultGroundSpeed SetEnemy Notify DefaultWaterSpeed StartingAmmo bBlockActors LightSaturation bBlockPlayers HideClassMenu InventoryGroup GetMultiSkin_UNF StartingHealth AmbientGlow
SetOrders ExpireMessage ClientFinish Style UsedInWeaponSlot ZoneChange M_Activated SetMultiSkin_UNF SendTeamMessage bShadowCast TeamIcon GetArmorAmount StartingArmour BobDamping PutDown
MakeSound ProjectileFire LogItemActivate
SlideDone ClientAltFiring InfectedEffect Follow DrawDialog bHidden bBounce AmmoInClip Charge Mover ClipSize detonate stopShooting Trigger ClientReloading AmbientSound CreateMainMenu Inactive Texture AdjustHitLocation Icon SelectSound bBeepCountdown UnrealShare Misc_Sentrygun PutOutFire ReloadAmmount UseAmmo UnrealFortressClasses bUseClip
Freelance UBrowserModFact
shakevert PlayerMove bSpamProtect addArmor RefireRate BlowUp misc_mortar ImpactSound ProcessMove
LevelInfo Flying FindPlayerDisguisedAs shakemag Game_GrenadeBase PickupSound
AddArmour bFixedRotationDir Mass
CheckFire DeleteModifiers Game_MapInfo Died improve ClientInstantFlash PlayHit FinishFire PickupFunction ProcessMenuKey CreateClassMenu WindowTitle ProcessTouch Eject Roaming WarnTarget SetAttractionStateFor Zoom fGrenTimeLeft bStatic PlayerWalking
GameTypes armourer saboteur arsonist marksman ranger SetPlayerClass BeforePaint PostRender
BeginPlay PlayMiss SetBotOrders misc_sentryleg Misc_NewSentryFrame Grenade_Tripmine Pickup Pawn PickupAmmoCount bInstantHit Bio HideChildren exploded shot FadeIn BotDesireability AltFireSound UTMenu Paint Commando ClientDied ExplosionDecal DownWeapon InitWeapon
NameColor DesiredRotation AIRating CloseUWindow SoundPitch KeyDown SetClassSkins LaunchUWindow ShowWindow PlaySheath Suicided
PlayDying MaxDesireability RotationRate dropped
SpawnCopy CheckTarget ChangedWeapon FadeOut PlayTakeHit
bNoDelete
Spectator Burning
Flashbang RenderRadar
RadarPlot ServerMove PreBeginPlay EMPed Viewport TacticalEngine CaptureMouse
LogPickup ProcessTraceHitBullet
UpdateDot UpdateFire ImpactSoundVariations ScanForDamage TellPrepare TeamColors CreateDetailsMenu sentryshot EscClose NotifyBeforeLevelChange CameraOutput bInitiallyActive PlayAltHit FlashS AssessBotAttitude
CountDown Skin Click AltRefireRate SetText FlashC SetDefenseFor FlashO FlashY bDrawMuzzleFlash ThirdPersonScale FearThisSpot GetMediumFont Misc1Sound SuggestAttackStyle CockingSound Wing WindowEvent FlashLength
PickUpAll FindPathToBase PutAway Heal bRapidFire
MouseMove PickAmbushSpotFor TopTexture bAltInstantHit Deco_FlagBase MuzzleFlashTexture MuzzleFlashScale MuzzleFlashMesh MuzzleFlashStyle bMuzzleFlashParticles GameThreatAdd GetHugeFont PlayAltMiss Scan PriorityObjective Weapon_Melee iHealth Weapon_SniperRifle Nail Napalm SetZoom bDrop SetDetPack BuildSentry SetMesh ReZoom SleepyEffect CaltropEffect FindSpecialAttractionFor DropGren SpawnAntenna LMouseDown SpawnSound IncreaseRateOfFire SetSkinParams MuzzleScale PlayerBuilding
ThrowGren SetMesh_UNF LaunchMortar Held AddBot GetBestPlayerClass Pause CreateControl ChangePlayerMesh BubbleFire MovePlayerToStartLocation MenuName SpawnRepInfo DrawTeam bHighDetail Burnt BottomLogoTexture TopLogo2Texture BottomLogo2Texture random ConsoleCommand FX_Phase FX_Size CreateTeamMenu ReloadClip AnimSequence ' gunner RenderHeat FX_Frequency ProjectileClass PlayTeleportEffect GenerateBullet EndGame Effect_EngieCall Infected
StartConc changeEffect
Deco_Flag Options effect_medcall Caltrop DeactivateRadio ToggleScanner DropInto DiscardInto
NumSparks SetMax ActiveCannon Misc_AmmoPack misc_armour Dropit SetHolderLighting AddDefaultInventory Trigger_FireExtinguisher Trigger_FireSetter Trigger_Detpack
bRealtime bParametric NetPriority Weapon_Pistol FX_Heat FindPlayerStart KilledBy FX_Area SpecialNavig Suicide
hitdamage Mirv Tripmine DrawIdentifyInfo Rotate RenderOverlays GunClass FX_HorizSpeed GunName RestartPlayer TopLogoTexture UpdateBeam FireAtWill
MFTexture MyROF demo medic SparksLimit
SparkType BotBuilding
Dismantle changeDirection Chat2 foldPara UpdateRotation Modifier_Caltrop Misc_SentryRocketLauncherL DropFrom UBrowser ConcEffect GetSmallFont SetOwnerDisplay FlashBanged
NumFrames
GameEnded ClientUpdatePosition PrimeGrenade ReplicateMove StatusIcon UnZoom
AmmoClass ActivateSound Modifier_Sleepy TweenToRunning FX_VertSpeed misc_medpack RotateSentry DetectionRadius Killed removeArmor EndZoom FlushLog ShowClassMenu ShowScores LogPlayerConnect
addHealth ShowMainMenu TakeFallingDamage ValidTouch MINIFIREEND SetFOVAngle ShowCamera bAlwaysRelevant Mutate FeigningDeath NotifyD bActorShadows UNFOLD AddFlamethrower Active DisguiseAsClass DisguiseAsTeam SetRespawn FindTargeter Discard PlaceCamera ToggleCamera ToggleWeapon DestroyDispenser MINIPRIFIRELOOP ClientReplicateSkins MINISECFIRELOOP
SpawnGunL
SpawnLegs MaxChargeTime grenSpamProtection CarcassType RespawnTime functionTick NotifyT drunkenStagger
doTransit FTFIREENDSNAP
CallMedic Kill ImproveSentry GrenadeSpamming AttachToMortar DetachFromMortar NotifyC DemoAtMortar MyAmmoType PlaySelect GunIdentifier
JumpSound ActivateTriggers SpyFeignDeath
GunOffset
BACKSLASH STAB2 GetClassKeyBindings TraceIdentifyArmourerStuff ShowScoreBoard
GetWeapon CreateMeshWindow DrawHUDDisplay DrawHealthAndArmour Buoyancy LogTeamChange SMGPRIFIREEND StopFiring Repair FTPRIFIRELOOPSNAP RenderTexture SpawnGun RemoveFlamethrower
Dispenser SMGPRIFIRELOOP HeavyGunner Tracking Claymore FellOutOfWorld
Sabotaged Building Weapon_SMG FieldMedic OPENDRAWER SMGSECFIRE Weapon_Minigun FTFIRESTARTSNAP DropDecoration FOLDED Weapon_Laser DRAWTOOL WritePlayerClassName RemoveRocketlauncher RemoveMinigun Trigger_Fear ClientChangeTeam Projectile_SentryFire Projectile_Fire AddMinigun Modifier_Infection Modifier_Conc ClientSheathToolKit Modifier_Burn Misc_SentryRocketLauncherR Misc_SentryMinigunR Misc_SentryMinigunL BuildDispenser DrawWeapon UsedUp DrawSentryStatus Projectile DrawGrenadeStatus Misc_SentryFlamerR DrawFlagStatus DrawStatusIcons Demolitionist Misc_SentryFlamerL misc_sensor Misc_Scanner TalkHandler
SpawnGunR MessageHandler
bGiveFear misc_camera Misc_NewSentryMinigun Misc_NewSentryRocketLauncher GrenadeType Misc_NewSentryFlameThrower Misc_Mover
TossRadio BuildMortar ForceAltFire Grenade_Napalm bDisplayableInv Grenade_Nail Grenade_Mirv Grenade_Claymore ShootBullets INCEND Mine ClientShoot
NAILHOVER SHEATHTOOL NextWeapon USETOOL Game_unrealfortress GetPawnfromPRI PlayDrawTool AdjustToss PlayUse AttitudeTo NAILJETS bCorona DeActivateSound NAILSTATIC Rotating JetAnim bRotatingPickup PrevWeapon
CallEngie AwardWinner Deco_CapturePoint Hovering
ForceFire Nailing LIMCLAW Pushit SpikeEm SlideOutWindow SlideInWindow FireSize
shaketime PrepareToolKit User FireOnWalls UseToolKit Burn bOwnsCrosshair NotifyM PlayerWaiting GetFontSize GetRole Frag ClipAmount FireDelayVariance UpdateEyeHeight
GetString MissSoundVariations Bump SelectFromGroup Drop PlayerViewScale ClassLimitOk TotalNumFires
FireDelay SelectNextOffensiveClass iDamage BlastRadius SelectNextDefensiveClass OffenseRequired DefenseRequired LogSpecialEvent ClientUseToolKit UnFFlag StartError DrawStatus RocketDeath STAB1 TraceAltFire Accuracy
FORESLASH ProcessAltTraceHit UNFFLAGSTAT ReturnDelay ScanRadius Misc_SentryRocketLauncher AddRocketlauncher DestroySentry
MiscSound backstab
Infection EffectSound1
CheckBeam destroycamera ClientPrepareToolKit home
GetOffset
ScoreFlag SpawnBot
WhatState
GetPlayer IpDrv SendQueryPacket SetHelpText DrawGameSynopsis Look Hit2 SetWall StartDeactivate TraceIdentify zapped Special Wave PlayStartUpMessage Fire2 NextPlayerClass DrawBigNum SetFont UMenu SpecialMesh SelectionMesh Hit3 AlternatePath TrackingRate RemoveExistingKey SetKey GameType
Attacking TournamentPlayer WeaponDescription
Exploding Fallback StationaryPawn
OnSurface Hit CheckSurface DrawAmmo Hit1 Thrown CurrentTeam bAmbientGlow DropInventory PlayerWaking bOwnerNoSee
VolumeFog Base bWarnTarget ScoreBoardType bAutoActivate bMeshEnviroMap Rotation bRecommendSplashDamage DefaultSkinName bRising HUDType ClientClass VolumeRadius Start bHasComp MapListType FiringSpeed PlayLeftHit ClientSetRotation Decapitated CompFormat
MapPrefix AltProjectileClass GameName GameReplicationInfoClass PlayerSpectating DrawCrossHair
VoiceType ProjectileSpeed SetProgressTime ClientReceive bInvisible Reset RestartGame DiscardInventory BroadcastRegularDeathMessage PrePivot ArmorAbsorption bIsAnArmor bMeleeWeapon GetPlayerOwner StartPlayer SetRange CheckFutureSight SpawnCarcass AbsorptionPriority SetMultiLine SetMousePos ViewPlayerNum ThrowWeapon bSplashDamage MessageNoAmmo Health PlayHeadHit GetDesiredDimensions MutatorTakeDamage Corroded bIsMover BumpButton Initfor FeignDeath DeleteInventory bStasis Jump
ViewClass
TweenDown SwitchPriority PlayRightHit
WeaponSet BumpOpenTimed PlayerSwimming StandOpenTimed SetSwitchPriority ClientReStart SetDefaultDisplayProperties SetHand DamageType BecomeItem ReduceDamage TweenToWaiting PlayGutHit Misc2Sound AddInventory HandlePickupQuery AltDamageType PlayWaiting Logout Dying SectionName
PostLogin BroadcastMessage InitGame Login Out bRight
SeePlayer Attach Spawned detpackexplosion sentryexplosion dispenserexplosion MortarDeath texB4 texB3 texFill texB1 tex11 texB2 tex9R tex9C tex10 tex8R tex8C tex9L tex7R tex7C tex8L tex6 Query tex7L SendBufferedData WaitFor tex3R FoundSecretState tex4 tex3L tex2 CheckForPageDown CheckForPageUp ListFactories Projectile_SentryRocket Projectile_UnlitNapalm ServerListTitle CreateButtons Projectile_SentryFireStart SGLegs medcall projectile_nail myDamage projectile_napalm projectile_mirvbit Projectile_FireStart PlayerClass_Spectator secsBetweenAlarms projectile_caltrop
wandering Projectile_Dart PlayerClass_Saboteur CAMERAMAPPED motion EnemyAcquired PlayerClassList mirvbit Acquisition PlayerClass_Marksman Modifier_HealthLeveler MIRVMAPPED Modifier_Heal DisableRadius DestroyRadius WALL_GRENADE PROJECTILE_GRENADE FLOOR_GRENADE Misc_NewSentryGun PlayOut Grenade_Bio RisingRate Grenade_Caltrop Drip Slide DrawFragCount Grenade_Conc DrawPreviewText NumSets GetBotTeam HUDTextColor Grenade_Emp
DrawScore HUDSetup Grenade_Flare HealingAmount Grenade_Flashbang Grenade_frag
Detonated Grenade_mine ChooseBotInfo
AddToTeam DrawHeader Camp Graphic_HUD GameType_PrisonBreak GameType_Fortress PlayPickupMessage TotalNumPuffs BasePuffSize SmokeDelay GameTypeName GameType_ObjectiveAssault
OrderItem SET_NEXT_CLASS hacked GOTO_SPECIFIC_ACTOR SizeVariance TryToCrouch DummyFunction DrawTypingPrompt DEFEND_SPECIFIC_ACTOR DEFEND_ZONE DrawMOTD RETURN_TO_BASE MEDIC_REQUEST GOTO_GAME_OBJECTIVE TEAMMATE_DAMAGED ENEMY_FLAG_DOWN TEAMMATE_KILLED FRIENDLY_FLAG_DOWN FRIENDLY_FLAG_CAPTURED FRIENDLY_FLAG_RETURNED Game_PlayerBase ObjectiveAssault Game_KeyBinder CommandPoint Escort PrisonBreak Game_DeathMessage Common Game_ClassMenu Game_hndBotClass SetupBinds bind Game_Awards SpeedVariance SmokeDelayVariance SmokeAccel SmokeSpeed Game_TeamScoreBoard Game_BotBase GunnerText ArsonistText SaboteurText DemoText CommandoText
MedicText FireProjectile Support Effect_CharredCarcass DemoRequired Effect_Fire Config_ClassSaboteurClient nPlayerClasses myCountDown Config_ClassRangerClient tranq3rd Config_ClassSaboteur Config_ClassHeavyGunnerClient toolkit3rd #Config_ClassFieldMedicClientWindow !Config_ClassCommandoClientWindow SMG3rd Config_ClassHeavyGunner Config_ClassCommonClientWindow RL3rd Config_ClassDemolitionist Config_ClassCommon SnipingDamping Config_ClassCommonClient Config_ClassCommandoClient SNIPER !Config_ClassArsonistClientWindow
pistol3rd Config_ClassClient blown Config_ClassArmourerClient !Config_ClassArmourerClientWindow MiniDamping MINIGUN3RD_MAPPED Config_ClassArmourer Config_ClassArsonist Game_FortressMapList Config_Class LaserDamping bFeet pointer3rd ClassAI_FieldMedic FT3RD_MAPPED ClassAI_Demolitionist ClassAI_Arsonist SPANNERONLY ClassAI_Commando bSpawnInTeamArea ClassAI_Armourer ClassAI Ammo_Gren2 Ammo_Gren3
fDuration fAge
fNoPickUp NumOptions bDiscard backpack iAmmoRocketsMax iAmmoShellsMax iAmmoGelMax MaxTrackingRate IdleTrackingRate DispenserBuildTime SentryBuildTime destroySensor PlaceSensor DismantleSentry RotateSentry90 RotateSentry180 iBuildCameraCost iBuildGunCost iBuildSensorCost Mortar Radio $Config_ClassHeavyGunnerClientWindow !Config_ClassMarksmanClientWindow &Config_ClassDemolitionistClientWindow